I wouldn't mind getting on board with this project
  • I wouldn't mind getting on board with this project and helping out - a few things of note is that I am only a modest programmer - and would probably only get in the way with too many questions, so I would instead like to help maybe by doing some graphics for you peps. I am fresh off the block with Linux - having only just installed it for the hundreth time - I never seem to be able to get my graphics card drivers going - maybe this time it will be different.
    Only thing is I am only familiar with 3DS, have no idea what format you want the files in - what effects I can use (ie. bump maps, specular maps etc...) what kind of poly count to aim for etc...
    I would really love to spend some time helping you out - since this is the direction I am pushing for my hobby/career - and from what I've seen you guys seem to be of a same mind in your exploits.

    Tell me what you would like me to start with, and I'll get to work on it pronto.

    I looked at worldforge roughly 3-6 months ago (I loose track of time) - you seem to have made a bit of progress since then, I need something file:///usr/share/doc/mozilla-browser/localstart.htmlto keep me buisy - and I am studying C++, though am fairly poor at it. In years gone past I mastered ASM on 8bit machines, but have grown so lazy and lax, if you use my help - maybe it will get those old gears turning in my head again and I might even suprise myself - one-day.
  • We could sure use some help with media. Right now Ember (http://www.worldforge.org/dev/eng/clients/ember) is in a state where I'm focusing on making the media developing tools and toolchain better. I very much need help with programming Ember, but it's quite complex and one needs to have a firm understanding of C++. Then again, when I began working on it little more than a year ago I didn't know C++.
    The project's main corresponance is through IRC, connect to irc.worldforge.org and ask around. They guys responsible for the media are zzorn, munin and jayr. Talk with them.
  • "AcidSphinx" said:
    I wouldn't mind getting on board with this project and helping out - a few things of note is that I am only a modest programmer - and would probably only get in the way with too many questions


    Not to worry... we would love to have you on board. About 3DS don't worry, mesh objects are just simple databases so importers and exporter are available for most of the formats. Many people with in worldforge do use 3DS.

    Currently there is alot of work to be done in many areas. There are characters to be built, character animations, structures and what ever else you may want to do. However one strict rule, use the templates for textures, if there are no templates ask zzorn to generate one. If you do not know where to find the templates ask the folk on irc.purple.worldforge.org
  • That second post was me not making sure I was logged in.
  • So is blender cool to use for worldforge? I'm not brilliant with it (yet!) :) but it is accessible, is reasonably well documented, and both imports and exports a wide variety of file formats (including 3DS max if I'm not mistaken).

    I have some solid training with photoshop and C4D, so I have the right sort of background to eventually get quite productive with blender. I'm currently mutilating a series of tutorials :D

    I'm interested in building just about anything - Avatars, buildings, terrainmaps and other artifacts.

    Just let me know where I should jump in.

    Also, someone else asked a question about poly counts that seemed to have gone unanswered - is this something we should concern ourselves with?

    Cheers,
    Fletch
  • Probably the best place to start is modelling some simple, rigid objects; hopefully Kai or Al can suggest some exmaples that we are missing. General 'clutter' objects are always useful too; barrels, boxes, buckets. You should check out the texture template system, since that's one way we reduce the number of meshes required; munin or zzorn (on IRC) are the best people to ask about it.

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