Any isometric 2D games planned?
  • I liked Baldur's Gate and Ultima very much. And I'm also not planning to invest money into expensive graphics cards. So, are there any plans on creating rather classic games with an isometric perspective?

    If not, to what extent do you try to make the libraries independent of the actual graphical implementation?
  • There are currently no plans to do any more work on isometric based clients or games within the WorldForge project. Isometric engines are a lot of work to develop, and even more work to create graphics for, and there is simply not enough interest in them to justify the work. 3D graphics cards with excellent rendering capabilities no longer cost more than about 20 or 30 dollars, so the expense is not a barrier.

    WorldForge libraries are all completely independant of graphical implementation.
  • There is an almost-working 2d iso client, and an almost-working program to render 2d iso sprites from 3d models. If someone really, really liked to waste..er..invest time on this, I think Uclient could be revived. All the currently active people are busy working on other things, though.
  • I have an idea: Why can't we just use the existing engine and change the camera angle so that one is very high above the terrain looking down? Down the road we could add texture granularity based on viewing distance so you get different textures when in "2D isometric" mode.

    Then we could allow players to spawn NPCs by creating, oh... say a town center? And then that player could control the NPCs the same as like the pigs but with different behavior for each type of NPC. Sort of like Age of Empires. I think that would be really cool and would bring a whole wave of gamers who like those types of game into our ranks. Maybe one day you could command a whole army of NPCs and defend your little village or invade another players, hehe.

    Here's another thought: What if we attract venture capital by offering in-game advertising and then use that money to quit our boring jobs and work on this full-time? I mean then we could do what we love, get paid for it, and speed along this incredible game which we can all contribute to. Plus if the game gets popular enough, you could get millions from advertising and dump it right back into servers and coding. Like imagine in the game there would be Pepsi stadium or Trump Plaza or other ads. Maybe you occasionally find a Coke bottle in the city? lol. I'd be willing to put up with that for a world-class gaming experience, and anybody who doesn't like the ads could host their own servers. I'm sure other ventures will start up as well making servers and trying to attract advertising dollars. Eventually we could decentralize, similar to IRC, and people could pop in and out of servers like they do on IRC channels. Then one day companies could even set up their own virtual office where you go, in-game, to pay your bills. Of course they will need experienced WorldForge developers... thus ensuring a lucrative future for all worldforge developers and an ongoing pool of talented programmers to work on the core systems.

    Another Idea: Perhaps we could attract grant money by using the game for educational off-shoots or medical simulation or some kind of thing like that. I write proposals and I see a lot of money out there for "edutainment" and simulation. Hell I could even contribute with my experience when I wrote a web-based "challenging patient" simulation for doctors to learn how to cost-effectively deliver complete treatment. If any reputable developers are interested, I could write up some proposals and we could get roughly 6months salary to work on it and, if we're successful and get a decent proof-of-concept, we could get an additional 2 year funding, and then by that time we would have a product to sell, hopefully, and become self-suporting. And when all is said and done, the game would really kick-butt because of all this development.
  • "whitehorse" said:
    I have an idea: Why can't we just use the existing engine and change the camera angle so that one is very high above the terrain looking down? Down the road we could add texture granularity based on viewing distance so you get different textures when in "2D isometric" mode.

    As I understand it the server tells the client what things are where and their attributes but the client renders them with the media they have for them and so taking a high camera angle would not I think enable 2D graphics :-) uclient was the 2D client but I think work stopped on it when acorn was finished back in 2001 (I was not there I don't know).

    "whitehorse" said:
    Then we could allow players to spawn NPCs by creating, oh... say a town center? And then that player could control the NPCs the same as like the pigs but with different behavior for each type of NPC. Sort of like Age of Empires. I think that would be really cool and would bring a whole wave of gamers who like those types of game into our ranks. Maybe one day you could command a whole army of NPCs and defend your little village or invade another players, hehe.

    It is intended that players will be able to control NPCs through magic spells etc. and that since players are permanently in game and it is intended that you can run scripts on them this should be possible. The current effort for a playable game 'Castleguard' involves defending a castle from goblins etc. but I am not sure if that is even started yet.

    I will let someone who has been around longer and actually does coding answer your suggestions on money. Talk to people on the irc.
  • Find Dink Smallwood and give him a go. Its single player isometric 2D but developing fast. There's extensive support for moding dink and someone's sure to be looking at multiplayer eventually. Creating new objects is difficult but there's tutorials on that out there. Dink plus blender would be enough.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with Google Sign In with OpenID