"alriddoch" said:Hi Virajith,
I am the main server developer for WorldForge at the moment, though I don't know much about the design proposed in the wiki document you link, and I can say for sure that it is not implemented yet. Currently the game runs on single servers, though in a recent Google Summer of Code project Manohar Vanga made huge progress toward allowing in-game teleports between servers, and I am hoping to complete integration of that work soon. Teleport was seen as the first simple step in developing multi-server strategies, so once we have proved things there we will be able to make further progress.
WorldForge does currently have a simple persistent datastore using PostgreSQL. It is basically functional, though it has some glitches and is poorly tested. It can be configured to connect to a different RDBMS server from the game server, but I have never tried running it in this configuration.
I hope this answers your questions. Thanks very much for your interest, and feel free to ask more.
Al
"alriddoch" said:Not that I am aware.
What is the reason for using multiple database servers? Are you asking about replication for improved data integrity, or some kind of cluster system for enhanced capacity or performance?
Al
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