I'm using ember on windows. However whenever you log out it doesn't seem to send character details to the server. When you log in a second time you character is nowhere to be seen. Cyphesis doesn't give any errors. My sever is called Pheonix at 92.24.6.206 if you wan't to check it yourself.
By default Cyphesis will delete all characters after a short while. This is to prevent the starting location to be littered with abandoned characters. The plan is to implement some better gameplay which forces users to move away from the starting location, so we don't have to do this. Is this in line with what you're seeing (i.e. that the character is gone if you wait a little, but still there if you reconnect right after you've first created it)?
Yeah that's it. They just stand there once logged out. Then after say 5 minutes they disappear. Is anyone planning on making it so that when you log out, your character is saved in the database but is removed from the world so they are not seen. So make a seperate table and have "live" charcters in there. Then, have another table for "inactive" charaters. Inactive characters' locations are saved so that when they log in, they are placed in their previous location. That surly cannot be that hard?
James
Also, i'm in the process of compiling cyphesis for windows. I think this could be useful for many users. Another thing, the worldforge website is dead. Again.
Hi, how to handle the entities of logged out users is a game specific thing. It wouldn't be hard to change that to something else, but that would be specific to the type of game you wanted. We have some ideas of a better default world where it would be much more clearer to players what to do. That would prevent them from just staying by the entry point.
Don't spend too much time on cyphesis for win32. It's probably easier just to run a Linux dist within VirtalBox/VMWare/Xen etc. and have cyphesis run there.
The website is a little shaky, we're trying to get it up and running as soon as possible.
Btw, I would much rather see that you used the mailing list for communication than the forum. See http://mail.worldforge.org/lists/listinfo/ No notification is sent out when you post a new subject, so it's only by luck when I happen to swing by the forums that I see any new topic from you.
The behaiviour on logout will be configurable. Perhaps scriptable. Some games will want characters removed immediately, others will want an AI to take over performing tasks pre-determined by the player. More transient games will want characters to be completely at logout time.
Our current configuration is that everything is persistent, but as Erik mentiones we added a quick fix to delete characters as our servers were getting clogged with characters around the origin, which ruined the experience for other people.