First of all, how is data persisted on the server side? On top of that, how are locations in the game represented for objects?
I am looking into building a simple live app that edits these values to populate the world with things like npcs, resources, flora, etc. However, I am not sure exactly where to start. Also, how is money currently handled? (Stored, changed, transactions, etc)
This also is something I wish to address as I (as a gamer) find myself not liking any of the economies currently in persistent worlds as they are static and boring. I would like to experiment with implementing a rules based economic 'engine' that tracks and affects the economy including areas like crafting, resource gathering and availability, and entropy of objects. This way it is easier for someone to tweak and modify the system including as it is running.