in various textures and arematerial="/global/items/building_element/rough_timber/timber_roof"
material="/items/building_element/textures/rough_timber/timber_roof"
and in the directory aretimber_roof
. For example.timber_roof[D,N,S].png
as a basis or prefix to load all the program find.timber_roof
<models>
<model name="house3" usescaleof="depth" scale="1.100000" showcontained="true" icon="">
<translate x="1.000000" y="0.000000" z="-1.000000" />
<rotation x="-0.000000" y="0.707107" z="0.707107" degrees="180.000000" />
<submodels>
<submodel mesh="3d_objects/items/building_element/models/two_room_house/two_room_house.mesh">
<parts>
<part name="main" show="true">
<subentities>
<subentity index="0" material="/global/items/building_element/rough_timber/timber_roof" />
<subentity index="1" material="/global/items/building_element/rough_timber/rough_timber_roof_bottom" />
<subentity index="2" material="/global/items/building_element/rough_stone/floor" />
<subentity index="3" material="/global/items/building_element/rough_stone/floor" />
<subentity index="4" material="/global/items/building_element/rough_timber/rough_timber_wall" />
<subentity index="5" material="/global/items/building_element/rough_timber/rough_timber_beam" />
</subentities>
</part>
</parts>
</submodel>
</submodels>
<actions />
<attachpoints />
<views />
</model>
</models>
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